#include "pch.h"
#include "CPoint3D.h"

CPoint3D::CPoint3D()
{
	x = 0;
	y = 0;
	z = 0;
	w = 1.0;
}

CPoint3D::CPoint3D(int a, int b, int c)
{
	x = a;
	y = b;
	z = c;

	w = 1.0;
}

CPoint3D::~CPoint3D()
{
}

void CPoint3D::operator=(CPoint3D& p)
{
	x = p.x;
	y = p.y;
	z = p.z;
	w = p.w;
}
